Lilou is the result of a quick sculpting session. I want to animate a funny, cartoony character. Therefore, I made a few drafts, before I sculpted the figure in ZBrush. Then, I did the retopo in Autodesk Maya and the texturing in Substance Painter. I used the implemented renderer Arnold. Unfortunately, I still have some issues with the displacement map. But I hope I could fix that soon.
A good friend of mine, Markus Hadinger, will rig the fat cat. Afterwards, I can animate it. I’m really looking forward to it.